Grass Generation
Introduction
generators.json
contains a list of 'Generator' which generates grass in the world periodically.
Grammar
[
biome_and_generator,
biome_and_generator,
...
]
{
"types" : [biome_type, ...],
"generator" : generator
}
|
{
"biome" : string,
"generator" : generator
}
|
{
"generator" : generator
}
"HOT" |
"COLD" |
"SPARSE" |
"DENSE" |
"WET" |
"DRY" |
"SAVANNA" |
"CONIFEROUS" |
"JUNGLE" |
"SPOOKY" |
"DEAD" |
"LUSH" |
"NETHER" |
"END" |
"MUSHROOM" |
"MAGICAL" |
"RARE" |
"OCEAN" |
"RIVER" |
"WATER" |
"MESA" |
"FOREST" |
"PLAINS" |
"MOUNTAIN" |
"HILLS" |
"SWAMP" |
"SANDY" |
"SNOWY" |
"WASTELAND" |
"BEACH" |
"VOID"
{
"condition" : condition,
"grass" : block_state | [block_state, ...]
}
{
"below" : block_state | [block_state, ...],
"chance" : double,
"not_adjacent" : block_state | [block_state, ...]
}
Usage
There are 3 variants of biome_and_generator. First variant which has "types"
field, applies corresponding generator to every biome wihch has all "types"
. Second variant which has "biome"
field, applies corresponding generator to the "biome"
only. Last one applies the generator to every biome without any other generator. In other words, this is a default generator.
generator has two fields "condition"
and "grass"
. When "condition"
meets, generates "grass"
. "grass"
can be a single block_state or a list of block_states. When "grass"
is given as a list, one block_state is randomly selected and generated.
condition has three fields, and each field can be ommited. Each field represents a condition, and every field must be satisfied. Ommited field is simply considered satisfied. "below"
is met when block below target position is one of listed block_state."chance"
is met purely by chance. "1.0"
means always, "0.0"
means never. Using this field you can specify speed or frequency of grass growth. "not_adjacent"
is met when there's no block_state listed nearby target position (8 blocks).
Examples
{
"biome" : "minecraft:jungle",
"generator" : {
"condition" : {
"below" : {"name" : "minecraft:grass"},
"chance" : 0.25,
"not_adjacent" : {
"name": "minecraft:tallgrass",
"type": "fern"
}
},
"grass" : {
"name": "minecraft:tallgrass",
"type": "fern"
}
}
}
Grass grows rapidly in jungle.
{
"biome" : "minecraft:plains",
"generator" : {
"condition" : {
"below" : {"name" : "minecraft:grass"},
"chance" : 0.1,
"not_adjacent" : {"name": "minecraft:yellow_flower"}
},
"grass" : {
"name": "minecraft:yellow_flower",
"type": "dandelion"
}
}
}
Dandelion is growing in plains.
{
"types" : ["COLD", "MOUNTAIN"],
"generator" : {
"condition" : {
"below" : {"name" : "minecraft:grass"},
"chance" : 0.05,
"not_adjacent" : {"name": "minecraft:tallgrass"}
},
"grass" : {
"name": "minecraft:tallgrass",
"type": "fern"
}
}
}
Grass grows very slowly in every "COLD" "MOUNTAIN".
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