Grass Generation
Introduction
generators.json
contains a list of 'Generator' which generates grass in the world periodically.
Grammar
For block state, follow this page
Usage
There are 3 variants of biome_and_generator. First variant which has "types"
field, applies corresponding generator to every biome wihch has all "types"
. Second variant which has "biome"
field, applies corresponding generator to the "biome"
only. Last one applies the generator to every biome without any other generator. In other words, this is a default generator.
generator has two fields "condition"
and "grass"
. When "condition"
meets, generates "grass"
. "grass"
can be a single block_state or a list of block_states. When "grass"
is given as a list, one block_state is randomly selected and generated.
condition has three fields, and each field can be ommited. Each field represents a condition, and every field must be satisfied. Ommited field is simply considered satisfied. "below"
is met when block below target position is one of listed block_state."chance"
is met purely by chance. "1.0"
means always, "0.0"
means never. Using this field you can specify speed or frequency of grass growth. "not_adjacent"
is met when there's no block_state listed nearby target position (8 blocks).
Examples
Grass grows rapidly in jungle.
Dandelion is growing in plains.
Grass grows very slowly in every "COLD" "MOUNTAIN".
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